2000 Blank White Cards (3.4)

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2000 Blank White Cards (3.4)

Unread postby Angel » 12th July, 2017, 6:36 pm

2000 Blank White Cards


[Reveal] Spoiler: Rules
How It Works


2000 Blank White Cards is a game about making a game. Rules can be changed, scrapped, reversed, or created at any point by playing of cards. All you need to do to play is be able to make an image in Paint or another image editing program and host it on the internet - I recommend imgur.

During registration, each player will PM me 5 cards. These cards can be as simple or as complex as you wish, but many follow this guide:

Wikipedia wrote:A card consists (usually) of a title, a picture and a description of its effect. The title should uniquely identify the card. The picture can be as simple as a stick figure, or as complex as the player likes. The description, or rule, is the part that affects the game. It can award or deny points, change the direction of play, or do anything the player can think of. The rules written on cards in play make up the majority of the game's total ruleset.


I will add 5 of my own cards to the players pre-made cards, and twice as many blank cards will be shuffled in with these to create the starting deck. Each player will then be dealt a hand of 7 cards to begin with.

Each turn, players will be dealt one new card, and then play one card from their hand. They can play a pre-made card, or, if they have a blank card, create a new card and play it, simply by posting it in thread. The player list will be shuffled just before the game begins and turns will go from top of player list to bottom (and then wrap around back to top).
It is possible to play cards when it is not your turn, if specified on the card. However, at no point may a blank card be played when it is not your turn.

Once all the cards have been dealt out and played, the winner will be determined.

Cards target a single player which must be specified when the card is played, unless it specifically states otherwise.

Cards cannot cause a player, including yourself, to skip a turn.
Cards cannot erase Black Marks.

Deadline to play a card is 24 hours after new turn is announced.
Any missed deadlines or other rule infractions will incur Black Marks being added to your score.
3 Black Marks and you will be removed from the game. If you feel you will not be able to continue playing, please PM me and we'll see if we can find a replacement. If a replacement cannot be found, or if a player is removed from the game, any cards that player played will remain in play but their hand will be placed in the discard pile (after being revealed to all players).

The host retains automatic veto power on any cards played, and the host's decision on this is final. Some cards just make the game really soul-destroying to play - I'll allow some envelope-pushing, but if it's a card that's likely to render the game horrid to play then I'm not going to allow it.

Due to the nature of this game, the very method which determines the winner is likely to change mid-game. The game itself is about creativity rather than strategy though, so try not to take it too seriously.

Please don't post in light blue.



[Reveal] Spoiler: Exposition on card theory - read this if you're confused about how points work
2KBWC handles point gaining rather differently to how it would be assumed to work. For example, if I were to write a card, "Points", saying "Give self +1000 points", the card itself is worth 1000 points. I then play that card, placing it in front of myself on the table and awarding myself 1000 points. These points can be taken away again by simply discarding "Points" - the card itself is what is worth points. Some cards do not have a point value until assigned, and indeed can have different point values for different players if it affects more than one - Leech Life, for example, has a point value of +(1/2 of target's points) for the player and -(1/2 of target's points) for the target. Hnngh played Leech Life on hamid95, so Leech Life is now worth +500 to Hnngh and -500 to hamid95 - these values are now set, and cannot change until the card is discarded and replayed, if such circumstances arise. If the card is discarded, Hnngh will lose 500 points and hamid95 will gain 500 points. It is therefore always possible to reset everyone to zero points by discarding all cards. Cards that affect more than one person are played into the centre of the table.

In this way, most cards stay on the table until discarded. The only ones which do not are those without a continuing effect - Nicking sugar, for example. It would be impractical for card stealing to behave in a continuous manner - Russell could not get the cards back by discarding Nicking sugar! - and so it is discarded immediately.

Note also that cards in the discard pile can, of course, be shuffled back into the deck, someone's hand, the playing field, and generally can be manipulated quite extensively. Destroyed cards, on the other hand, are utterly out of the game - destroying cards should not be done too often, therefore. If a written card specifies that it is "destroyed after use", I will translate that as "discarded", unless specifically told otherwise.

As a final note, it is impossible to create a card that cannot be discarded. Even if a card specifies that it cannot, it is trivial to write a card that says something along the lines of "all cards which say that they cannot be discarded now can be discarded". The rules and boundaries of this game are constantly in flux. Take nothing to be concrete. (except of course destroyed cards being gone. They are a definite rule that is immutable.)

A link to last time I ran this, 3 years ago. I'll admit I gave up on it, but by the end it was just unplayable - hence my veto addition to the ruleset this time.


Code: Select all
That Hot Boi ---- 0 points ---------- Werewolf - Black Marks: 2
Crop Top Twink -- 1 point ----------- Vampire --
Little Weiner --- 0 points ---------- Werewolf -
Karen ----------- -998.99999 points - Vampire --
Dessy ----------- 0 points ---------- Werewolf - Black Marks: 1
Terminator 5000 - 0 points ---------- Vampire --


Replacements:
Squipel

Deck size: 49



Table:

Maleficent - -500 to Little Weiner, -500 to Terminator 5000
Twilight - Wincon Changer, Team Allocator

That Hot Boi:
Draws +2 cards for his next turn
Pope Jokes - +500 points
Rainbow Blessing - Temporary Drawboost +2, Name Selector. Moves to Table after Turn 4.1
Judge Judy - -500 points

Terminator 5000:
Here Come Dat Boi!!! - +500 points

Little Wiener:
Muso - +500 points

Dessy:
All points gained or lost are attributed to Terminator 5000 for the next round
The Black Card - Point Siphon to Terminator 5000. Discarded after Turn 3.5
The Spanish Inquisition - Wearing Red, Spouse is Caged.

Crop Top Twink:
Jackpot - +1 point

Karen:
Karen the Badger - +500 points, Name Selector. -37500 points due to non-pink text, Badgerifier.
Pick Me A New Desktop Background - +36001.00001 points.


Current wincon: Supernatural team with most members at the end of the game
Last edited by Angel on 16th August, 2017, 6:14 pm, edited 35 times in total.
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Re: 2001 Blank White Cards (Signups/Pregame)

Unread postby Angel » 12th July, 2017, 6:39 pm

Humerous examples from previous games went here once upon a time, until Photobucket were dicks.
Last edited by Angel on 26th July, 2017, 5:10 pm, edited 2 times in total.
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Re: 2001 Blank White Cards (Signups/Pregame)

Unread postby Kaspar » 12th July, 2017, 6:45 pm

Sign me up! :heart: Love these kind of concept games
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Re: 2001 Blank White Cards (Signups/Pregame)

Unread postby MCarr » 12th July, 2017, 6:51 pm

This looks awesome! I'm in
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Angel » 12th July, 2017, 7:04 pm

Brilliant - if you two could create 5 White Cards each and PM them to me then I'll add you to the starter deck :)
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Kaspar » 12th July, 2017, 7:05 pm

Alrighty!
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Squipel » 13th July, 2017, 10:20 am

I'll join and do we have to physically make them or just pm you the text and picture?
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Kaspar » 13th July, 2017, 12:39 pm

Squipel wrote:I'll join and do we have to physically make them or just pm you the text and picture?

Look at the previous thread and the given examples. Deduction on that level isn't hard :P
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Angel » 13th July, 2017, 12:44 pm

Squipel wrote:I'll join and do we have to physically make them or just pm you the text and picture?

Feel free to send me a pic and some text and I'll make them into a nice template if you like.
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Squipel » 13th July, 2017, 1:10 pm

Thanks I'm just terrible at art, I'll send the stuff tomorrow only I have to go now
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Ganymede » 13th July, 2017, 8:17 pm

Sent you three via discord already ;)
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Scherzy » 15th July, 2017, 12:44 am

Im in :)
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Unseasoned Chicken » 15th July, 2017, 4:33 am

count me in, I think I can deal with 24 hour deadlines
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Angel » 15th July, 2017, 4:50 am

Cool cool. If I could get 5 cards from y'all, I'll post in the various chats and see if I can get any more interest but we have enough players to start as it is, so we'll be starting tomorrow (if I have enough cards from y'all hint hint!)

If the 24hr deadlines end up being a problem I can relax them to 48hr, but that does slow the game down massively. It's worth noting that whilst the thread should be checked daily, a lot of the time it's not going to be full-on participation more than 2 or 3 times a week for some people. Rounds are able to go faster if I and the card player are online at the same time though :)
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Angel » 17th July, 2017, 3:50 pm

Due to two withdrawals I'm pushing the planned start date to after Mafia finishes. I'll see if I can drum up some replacements then, as there don't seem to be any around at the moment. :)
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby boiii » 20th July, 2017, 5:38 am

I'd like to play :)
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Angel » 23rd July, 2017, 6:13 am

And with boiii replacing Scherzy and Ethán back /in we now have 6! Waiting on cards from Ethán and then we'll be good to go :)
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Angel » 23rd July, 2017, 6:57 am

Aaaaand we're good! I've got some admin things to do but will hopefully be starting in the next 12 hours or so :)
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Re: 2000 Blank White Cards (Signups/Pregame)

Unread postby Angel » 23rd July, 2017, 10:04 pm

Hello all, and welcome to 2000 Blank White Cards!
You should all have received your hand by PM, so let's get the game rolling!

ROUND 1
TURN 1

Playing order is as follows:
Code: Select all
Kaspar --- 0 points
boiii ---- 0 points
Squipel -- 0 points
Ganymede - 0 points
Ethán ---- 0 points
MCarr812 - 0 points

It is now Kaspar's turn. Kaspar draws a card. He may now play a card.

(To get this into a time zone I can actually play in Kaspar has until 9pm BST on Tuesday to play, although I'd appreciate it if he played sooner.)

There are 62 cards left in the deck.
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Re: 2000 Blank White Cards (1.1)

Unread postby Kaspar » 24th July, 2017, 3:50 am

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What did the Pope say to the woman who jumped over barricades, tackled the pope, and fell on top of him? "Wait, your not an altar boy!"


Hehehe

Hehe

He

Hehehe

Kill me please
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